Thursday, July 28, 2005

Sort of Design Theory


Bloodlines Foil Sheet
Originally uploaded by TheGirard.
At the right you will see a picture of a foil sheet. It is for an upcoming release of a product that I worked on.

Today I will talk a little bit about foils. Why do companies put foils into their products? Great marketing and chase factor. I mean, who doesn't love foils? I know there are those out there that could care less about foils, but for everyone one of those people, there are around 3 peeps who get all googly-eyed when they crack that shiny goodness in a pack.

From the business end, foils help to facilitate the multi-purchase or Serial Purchase of the product. If a player already has a playset, they need incentive to go back and buy that next pack. The trick is finding the right insert factor. I remember back in the early 90s, when the baseball card industry went absolutely nuts and almost ruined the entire industry with insert cards.

Foils are also a great way for those hard core tournament players to be able to make a little bit of their traveling expenses back. They go to the conventions, get the promos/foils and go back and sell them to collectors who weren't able to go yet, they can still complete their collection. The other key is to always make your foils/promos accessible in some sort of way. My mind isn't made up about whether or not a single card given out to one person for acheiving some great feat is a good thing or not.

I'd love to hear some of your thoughts about foils.

I love the shinny.

Tuesday, July 26, 2005

Aspiring Dreams end in Mush


Bike Route
Originally uploaded by TheGirard.
So I stopped at Conti's on the way home from work (because it's on the way home) and got a bike pump. $40 later I'm pumped up and ready to go. I strap on the helmet and put on the shorts with the extra padding in the crotch and I'm off.

I had aspiring dreams. I was going to show up on T&Ks doorstep and say hi. They live 7.33 miles away from me. That would have been 14.66 miles round trip.

So why the map?

I get just past the Ocean's Cabaret and I stop at the turn around cause I feel sick. So I puked. I left everyone a map just to make sure they avoid the puke if they are driving by.

Total distance = just over 5 miles. Not bad for having not gotten on a bike in 5 months. Not sure if riding in the evening is the brightest idea in the world, not to mention how ridiculous a 400 pound white guy riding a bike by the air base looks.

Monday, July 25, 2005

My Lungs Itch

OMFG. I was feeling a bit crappy starting last thursday, that night I got practically no sleep. Friday nigth it was a bit worse. Saturday, Marnie came down with whatever I have. Sunday morning it got worse, as the day wore on I was feeling better. Monday morning, it's the worst it has been. We are both home from work and practically walking dead.

My lungs itch. Dont' ask me to explain it any further, that's the best I can do. Marnie had a fever last night (and no, the cure was not more cowbell). We both are hacking up a lung each and are just miserable.

We have been taking the cough medicine and packing away Mucinex. And we are both afraid of going to Patient First because of well...I'm sure those of you that know why, etc.

Wednesday, July 20, 2005

The Door to a Whole New World


Playtest room door
Originally uploaded by TheGirard.
This what was on the door to the playtest room where I work. Each thing up here has a story (except I don't know the one for the Frodo in the middle). Let's start with the left and go clockwise.

Picture of Gollum shouting - This guy used to have a little cartoon bubble saying "Rotate out Fellowship Block!!!". Some people didn't like that very much.

Karate Man - This guy is one bad motha. I mean he has a 1000 ATK/1000 DEF. How could that not be good.

Kamala - She is indeed the perfect mate. I mean c'mon, have you seen famke janssen from that episdoe of TNG?

Telepathic Alien Kidnappers - Duh, they are looking to kidnap the telepathic alien.

Bill Ferny - Mr. Ferny has a price tag of $9.00 on him. No sleeve, just a price tag slapped on him. Of course he's worth $9.

Tosk - When he came out he was the best personnel in the entire second edition game.

Smeagol - He is the Stary Grymasnik. This is the polish version of the promo card that was given out. He has a defect on the upper half where the card template is washed out and it looks like Smeagol is looking at the defect, really concerned look too.

Pote Snitkin - This guy is a pimp. Nuff Said.

Lord of the Rings TCG flyer - It was the original flier given out at origins 2001. Not many of these around.

Jabba the Hutt - See Pote Snitkin

The Balrog, Durins Bane - this was the promo version given out a long time ago. It used to have an apple sticker on it, sadly, someone peeled it off.

The One Ring - The original version of the One Ring back from the Alpha testing of the game. The one that made it to print looks much better.

Grishnakh - This is the playtest version of him from the very first vrsion. One of the lines said "Grishnakh may not take wounds." Just can't do it, no ifs, ands, or buts, just can't take wounds. He was deemed broken and shelved.

That's it, a little window into some of the things that I look at day in and day out that are cool....at least to me. Sadly I took those down today.

Monday, July 18, 2005

Honey, I Shrunk the Tauren


shrunktauren
Originally uploaded by TheGirard.
So this is me, after picking a fight with a certain dinobot in Uldaman. It was pretty comedic becuase the troll was like "whose big now, champ".

This party was pretty good. 4 squishies and me. Squishies are a Warrior best friend. Whether they heal, put down totems, or even create healthstones, they are great to have around.

Friday, July 15, 2005

Light Bubs

So, on the box of the Light Bulbs it says Life = 1500 hours.

I have to ask, does this mean the entire life that the lightbulb is screwed into the socket? Or does it only count when it's on? Or does it count from the point that it was actually made?

All very interesting questions. I wish my life only counted when I was awake, maybe I would live longer.

Tuesday, July 12, 2005

Girard Design Theory

A friend/colleague of mine decided to chat a little bit about design theory, so today I'm going to talk a bit about some Design Theories that I have developed/stolen over the years. A fair number of these I have learned from my old co-workers and for that I am eternally grateful. I would not be the designer today if it wasn't for their [i]constant[/i] tutelage.

- Not Every Card Needs 8 Lines of Gametext - I think this is probably the biggest lesson I have learned. See I am from the school of SWCCG where every single last space of the gametext box had to be filled with gametext, even if it only got used once in the card's lifetime. I mean really, did you ever convert the Tonnika Sisters with Double Agent? I would link to it, but the archives are down...still. :( Anyway, cards don't need to have 8 lines of gametext. What could you possibly say in 8 lines that you couldn't say in 6 or less. If you can't then I seriously suggest that you re-examine the card and perhaps try to break it up into two cards. Now, I'm not saying that you can't have 8 lines worth of gametext on a card, but if you do here are a couple things to keep in mind. It can't be a common and it shouldn't really be a centerpiece to a strategy. In my experience, an 8 line'd card is one that you stock one of in your deck in hopes that you can "pull it off" because it would be "pretty cool".

- Force fed decks are sometimes ok - This is one that I have gone rounds with on more than one occasion with more than one designer. Now, I'm not advocating that it should be so force fed that every card in the strategy should reference at least three other cards in the strategy. But if one card gets a bonus for another card being in play or played, then that is alright. Sometimes players don't want to have to think about making a deck and if the strategy fits together well and follows the story a bit then hey, it might be ok and sell a few extra boxes because of it. Not every strategy should be like this because then there is no creativity. But if there is one or two per set, as long as it's not the main focus of the set, then it's ok.

- Timing, Condition, Cost, Effect - That is the order in which a card should be written (as handed down to me by two smart individuals). If this is strictly adhered to then you should have no problems when it comes to rulings/timing questions. Unfortunately, that was not strictly adhered to and I have a headache.

- Don't Design for Rarity (unless it's a starter product card) - You shouldn't sit at the blank template and tell yourself "ok, I need to design a rare version of character X". If you do this, you are doing two things: severely limiting yourself in terms of being creative and dwelling on a single card for too long, thus neglecting the other 300 or so cards that need to be written. A wise designer once taught me that the best way to do some initial design is to take a non-descript template and just write card text. Don't think about what faction it goes in or what character it goes on, just design. And keep designing and writing cards. To the non-designer's eye, this may appear to be a bunch of nonsense, but to a designer it's a goldmine of ideas. Those bits are then taken and placed in the appropriate faction, costed and concepted. The opposite of Top-Down Design and it's probably how 90% of the cards that I write are designed nowadays. Thanks to the guy who taught me that.

That's it for today. I have so much more that I want to chat about, but it's getting on into my work day and I need to pull some PSDs for art to create some foil masks. I love me some foils.

Monday, July 11, 2005

He Had It Coming


Had it Coming
Originally uploaded by TheGirard.
See, I live on a PvP server. I have tried several times to go back to the docile PvE server of Uther with my friends, but the Battlegrounds aren't enough to quell my bloodthirsty appetite.

So on sunday, someone evidently spiked the Alliance's water or something. Because not only was XR undersiege, I went up to Splintertree Post for some wool farming.

Sidenote - if you are horde and you need to farm wool, I highly recommend the Foulwealds at the Greenpaw Village in Ashenvale. The drop rate is about .8 wool per, which is about the best drop rate that I have found. And since the population of the area is high, by the time that you make your way to one end, the other end has respawned.

ANYWAY - so the Alliance were all uppity and they had Splintertree locked down, right down to hounding everyone that got off the bird and no one could leave (killed the ticket taker). I figured I would exact some revenge and kill one of their "protectors". He should have known better and it'll teach them damn pointy ears not to mess with the steer brethren.

Taking a Rest


Mike and Marnie in the Barrens
Originally uploaded by TheGirard.
Marnie and I were in the Barrens skinning and generally contributing to the "Get the Girards their Mounts" fund. We came across this pack of Kodos and Melli wanted to get her Growl on.

So after a short fight, we took a breather and what better time for a photo op.

Saturday, July 09, 2005

Der Fantastish Vier

Tristan is gonna kill me for messing up that title.

Just got back from seeing the show. Coming from a guy who has never read one of the comic books and the only exposure that I've had to the story is through the Vs. card game, I thoroughly enjoyed this movie. I had a good time. I didn't care that some of the story "wasn't quite there" or how Mr. Grimm got over the love of his life real quick like. Anyway, I thought it was a fun movie. Marnie didn't complain about it too much so that means that she had a decent time.

I still hate going to see a movie on the opening weekend, especially with all the dumb asses who feel the need to have commentary. Marnie had a great comment to the idiot two seats away, "Why don't you save the commentary for the special edition DVD." It shut him up.

I was also lucky enough to see Mr. Statham in the sequel to the original Transporter. The King Kong preview was also pretty freaking entertaining. I can't see how Jack Black fits into it all. I mean they could have gotten anyone to play that roll, but why Jack Black? That's just weird.

Thursday, July 07, 2005

Top 5 Favorite Songs

After the discussions that went on at Origins, I figure I had better post what my top 5 favorite songs are. Counted down, casey cassem style. And awwwaaaaaaayyyy we goooo -

5) - Come and Get Your Love - by Real McCoy. This whole album kicks ass. This is a great dance tune which makes it really tough for me not to just jump out of my seat and start busting a move. Yeeeea, Baaaaby

4) - I Wanna Sex You Up - by Color Me Badd. Tick Tock and you don't stop. Tick tock and you don't quit. This is a great 90s tune that reminds me of my ackward teen years. I remember even then I used to love to cut up the dance floor.

3) - New York, New York - by Frank Sinatra. What can I say. I'm a Mets fan. I realize that they play it at Yankee stadium, but that's ok. Everytime I hear this I immediately long for a visit to NY. I have never been, hopefully this summer I'll get to go up and visit some friends. What other song can you think of that personifies a city better than this one. Plus, Steve Martin sings a line or two in My Blue Heaven (top 5 movie).

2) - C'est la Vie - by Robbie Nevil. This is a great little tune. It used to be my favorite song until I got the DVD player in my office machine and I watch Transformers about once to twice a week now. It starts out great and when I hear it I just think great thoughts. It's not really a dance club beat, but more of a laid back approach. And the opening lyrics are right up my alley.

1) - Dare - by Stan Bush. You will find this song on the Transformers the Movie soundtrack. I don't know what to say other than every time I hear this song it gets me up and going. It just reinvigorates me. I don't know how to explain it, to me it's just a great song. If I had entrance music, this is what it would be.


Honorable Mentions - these didn't quite make the list.
Since You Been Gone/Breakaway - Kelly Clarkson
Lady - Lenny Kravitz (yea, I love the commercials)
Shy Guy - Diana King
Redneck Woman - Gretchen Wilson
Fantasy - Mariah Carey
Straight Up - Paula Abdul
Wannabe - Spice Girls
CandyGirl - New Edition
Heaven - DJ Sammy
Party for Two (Pop Version) - Shania Twain
I touch myself - The Divinyls
PIMP - 50 cent (my current ringtone)
Turn the Beat Around - Gloria Estefan
Lonely No More - Rob Thomas
Can't Fight the Moonlight (Dance Remix) - LeAnn Rimes
Baby, I love your way - Big Mountain

I have all these and more on my iTunes.

Tuesday, July 05, 2005

Back from Origins tidbits

- The industry is down, but not as bad as everyone thinks. #1 reason why? Pochemon had 400+ for the their Nationals.

- Out of all the new games that I saw, I thought the two best, innovation wise were Zatchbell and YMG's Battleground Fantasy Warfare.
- Zatchbell - just the sheer innovation of not having a deck of cards is pretty freaking cool. I didn't get a full demo, but it looks pretty cool in terms of the way it plays. And the ability to decide which card you wanna play vs. how many resources you wanna generate is similar to the operational aspects of the twilight pool.
- YMG's Battleground Fantasy Warfare - It's minitures without the figures. The armies are on cards, so there is no broken figures to deal with or having to lug around a large amount of metal. As far as I know, the rules are similar so the gameplay is the same. The way that Rob sold it to me was genious as well. "All the fun you get from playing the minitures for a fraction of the cost." They are sold at two points of purchase, one starter with about 50 or so cards (about 20 gameplay cards and the rest are armies) and then a second PoP has the stuff to customize your army. It seemed pretty good to me.

- Just about everyone that I interacted with for our games had a great time. The prize support was off the heezy, hopefully the word will spread and GenCon will be large as well.

- I love just sitting around talking shop with designers from other companies. I dont' get to do that all that much now (as I am the only in house designer). Talking stuff like what size sheets they use, what foil treatment is used, the decision not to have the product draftable, etc. I love talking shop, especially design theory.

- Another thing that is fun is sitting there watching a game and designing out loud. On two seperate occasions I sat down and started talking with the players around there about the current game/metagame. And we would discuss some possible card texts and go over why one thing would be ok, but something similar would not be based on cost/faction guidelines/design matrix/etc. Plus the players love it and it gets them involved.

- I loved seeing Chuck. Since knowing him, I have learned a great deal about life from Chuck Kallenbach. I wish there was enough time/space here to go into detail.

- Having a great 4 person team running the booth/tournament hall was good idea. All 4 people worked hard and it ran smooth. Not sure why there was upwards of 10 people needed in the past. I realize that attendance isn't what it once was, but still, with the volunteers, it would have been alright. And the booth got set up in about 4 hours total, with no anal retentive bastard telling me I was doing it all wrong.

- Overall, i had fun. I love hanging out with the players and listening to them talk about things and digesting all they have to say about anything game related. I love rubbing elbows with my peers. I didn't get to do it as much as I would have liked, but it was enough and I was happy. And above all, I met William Hung who was playing Pochemon next to us and then came over and watched some of our games on Sunday. All in all, it was fun .

Friday, July 01, 2005

@ Origins

It feels great being at a Con again

It still smells

It was great seeing CK and Cheryl

Did I mention I love going to conventions!